first_imgChatterbox secures €325,000 to develop games for instant messenging platforms”We are at the sweet spot of casual gaming and messaging – both mega trends of this decade”, says Chatterbox CEOHaydn TaylorSenior Staff WriterWednesday 14th February 2018Share this article Recommend Tweet ShareBerlin-based developer Chatterbox Games has secured pre-seed funding worth €325,000, can reveal. With these funds, Chatterbox Games will focus on delivering a portfolio of titles for the rapidly expanding games platform, Facebook Instant Games. Messenger gaming already has more than 1.3 billion monthly active users and many games on Facebook Instant Games are sustaining ten million monthly active users. In November last year, Facebook announced it was clearing the way for monetisation by adding support for video ads and in-app purchases. “We are at the sweet spot of casual gaming and messaging – both mega trends of this decade”, said Chatterbox CEO Antii Hattara.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Founded in March 2017 by ten-year industry veterans Antti Hattara and Adam Telfer, Chatterbox Games has a core team of five members with experience working on multiple successful mobile titles. The team has already released two experimental games on iMessenger and Facebook Instant Games, and is set to launch two new games within the first quarter of 2018. The funding was led by CEO of Huuuge Games Anton Gauffin, and Reaktor Ventures, along with additional funding from angel investors Harri Manninen, Alex Arias, Gordon Thompson and industry veterans.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 4 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 8 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img